Wisp Fire Shader

by Thatimster in Materials, Shaders, Textures

Does this shader work with Blender 2.8?

Yes, Cycles in Blender 2.8 is fully supported.
Eevee however is not. This is because Eevee can't handle emissive volumetric shading very well mainly because the task of correct shading is so expensive.

My flames look flat and undetailed, what should I do?

Increase the high resolution divisions to at least 2 (under Smoke High Resolution), along with the noise strength (around 2.5 is good).

Check the included quick start pdf for more details on setting up good smoke simulations

Does this work for the Blender Internal renderer?

Currently only cycles is supported