Let your characters enjoy winter festivities in this colorful knitted sweater.
It has a clean, quad-based topology, and is in real-world scale. The mesh is mostly single-sided, with extra geometry added for the rim pieces. The UVs are carefully laid out to allow for good pattern placement. To increase the visual appeal and realism, individual stitches have been colored white to create the winter pattern.
The sweater is a single mesh and uses 1 PBR texture set (2k): color, metallic, roughness, normal and height maps are available. There are 3 materials created in the .blend file (one for each color variation), and they can be quickly swapped - please see the video for detailed instructions. The non-color textures are used only once and are placed neatly in a node group.
For your convenience, it is also available in several exported formats:
|Dev Fund Contributor|
|Published||4 months ago|
|Software Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92|
|Render Engine Used||Cycles|
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