Winchester M12 Old Shotgun

by petrohands-designs in Models

winchester m12 historic shotgun


- [ USAGE ]

- A low-poly 3d model that can used for games,VR,AR

- I also have a super realistic,high res,high poly for it for realistic render and close shots in my store, please check my store and have a look 


- [CONTENT]

- a non-packed .blend file including  4k hdri,camera,textures and settings....just  open and correct the paths of the textures and hdri then hit render and you'll get the first render picture

- .fbx, .obj, .stl, .collada formates, each in separate RAR

- General PBR metalrough   including   [BaseColor, Normal, Metallic, Roughness, Ambient Occlusion and opacity]

- Unity 5 stabdard metallic  including  [AlbedoTransparency, Normal, MetallicSmoothness, Emission]

- unreal engine 4 (packed)  including  [BaseColor, OcclusionRoughnessMetallic, normal,  Emissive]

- you can ask for an other texture maps or formats or resolution (1-8k)

- every single mesh/texture formate is in separate RAR for easy usage and downloading and appropriately named  

- [GEOMETRY]

- tris: 3712 

- Vertices: 2012

- [TEXTURES ]

- BPR realistic textures

- the texture are in 4k and you can ask for other resolution [1-8k].

- all textures are in .png format

- you can ask for an other texture maps or formats or resolution (1-8k)

- [ GENERAL ]

- ready to be rigged and animated

- Clean and optimized topology is used for maximum polygon efficiency,mostly quads , no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].

- the exported mesh formats are the base mesh without triangulation and ready to be triangulated

- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8

- No uvs are mirrored (non-ovelapping)

- the holes of the barrel cover are textured using opacity map not modeled to preserve low poly count

- Model is built to real-world scale

- Model Dimensions: 1.21m x 0.0625m x 0.254m

- This model contains 11 objects with one UV-map, collected in one group

- All  objects and textures  are named appropriately

- No third-party renderer or plug-ins

- Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Hand painted realistic textures created in substance painter

- Model unwrapped and packed manually to make most efficient use of the UV space

- Object pivot points at 0,0,0

- If you have any questions or any change , please feel free to  contact me  i'll what i can do