Winchester M12 Realistic Shotgun

by petrohands-designs in Models

winchester m12 shotgun


- [ USAGE ]

- This model is suitable for high resolution usages like  broadcast, high-res film close-ups, advertising, design visualization

- I have a low poly for games,VR and AR for it on my store, please search my store and have a look 

- [CONTENT]

- a packed .blend file including  4k hdri,lights,camera,textures and settings....just extract and open and hit render and you'll get the first render photo

- .fbx, .obj, .stl, .collada formates, each in separate RAR

- General PBR metalrough 4k  including   [BaseColor, Normal, Metallic, Roughness and Ambient Occlusion] packed in the blend file

- you can ask for any other texture maps or formates or resolution (1-8k)

- every single texture format and mesh formats is in separate RAR for easy usage and appropriately named  

- [GEOMETRY]

- No subdivision :-

    - for the shotgun

            - Polygons: 36686

            - Vertices: 37583

     - for the frame

            - Polygons: 7344

            - Vertices: 7556

- for subdivision level 1 :-

    - for the winchester

            - Polygons: 146744

            - Vertices: 148603



- [TEXTURES ]

- a 3 texture sets for the shotgun and the frame and the wall and all textures are in 4k 

- all textures are in .png format

- you can ask for an other texture maps or formates or resolution (1-8k)


- [ GENERAL ]

- ready to be rigged and animated

- Clean and optimized topology is used for maximum polygon efficiency,only quads , no [ tris ,n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].

- the exported mesh formats are the base mesh without sundivision and it's previewed up there  and ready to be subdivided

- Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.

- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8

- No uvs are mirrored (Non_ovelapping)

- Model is built to real-world scale            

- Model Dimensions: 1.2m x 0.063m x 0.25m

- All  objects and textures  are named appropriately

- No third-party renderer or plug-ins

- Hand painted realistic textures created in substance painter

- Model unwrapped and packed manually to make most efficient use of the UV space with hidden seams as possible

- Object pivot points at 0,0,0

- No cleaning up necessary, just drop your models into the scene and start rendering.

- If you have any questions or any change , please feel free to  contact me and i'll what i can do