Westlandlynxhas2
Detailed model of a Westland Lynx HAS.2 as used by the Royal Navy during the 1980s (the British Army Lynx AH.7 version is also available separately).
Geometry and Rigging
The model consists of 904,536 faces with 929,761 vertices. There are a total of 71 separate meshes that are parented to a single armature with 114 bones in total. 27 bones are controls that animate the parts of the model and the bones are organized into six groups:
- Landing gear - with bones to rotate each wheel, raise and lower each mounting, and rotated each mounting.
- Doors - with bones to open and close the main doors, open and close the pilot and copilot doors, and open and close the pilot and copilot windows.
- Cockpit - with bones to control the joysticks, the collective levers, the pedals and the windscreen wipers.
- Rotors - with bones to control the main rotor spin, the main rotor angle, the tail rotor spin, and the tail rotor angle.
- Fold - with bones to fold the main rotors and the tail section.
- Rigging - all the non-control bones.
(See the linked YouTube video for more details).
Materials and Textures
The model is fully UV unwrapped with non-overlapping UVs for each material. There are three PBR materials - the main fuselage, the interior furniture, and the moving parts (landing gear, rotors etc.) and a simple glass material for the windows. Each PBR material comes with a base colour, metallic, roughness, normal and ambient occlusion map, and the fuselage also comes with an alpha texture for the transparent parts. The fuselage textures are 8k and the interior and parts textures are 4k.
The materials were designed and created for use with Cycles but they should work in any renderer that supports the PBR metallic workflow.
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PBR lynx 8k Rigged helicopter ao-map roughness-map Royal Navy normal map 4k alpha-map metallic-map westland colour-map