Surface Collection - West European Architecture

by Ethan CG in Surfacing


This project is a collection of completely procedural materials based on West-European urban architecture. Each of these surfaces is infinitely scalable and can be applied to any 3D model no matter the polygon count, UV layout or scale. All but the experimental rock/moss shader have be reduced down to a single group-node containing various parameters, allowing for near infinite variations.

Includes:

Brick Cladding
Rough Bricks
Cracked Tiles
Exterior Tiles
Patterned Tiles
Plaster
Classic Plaster
Rough Stone Fa├žade
Wide Bricks
Rock/Moss (Experimental)
Dev Fund Contributor
Published about 1 year ago
Blender Version 3.0, 3.1, 3.2, 3.3
Render Engine Used cycles, eevee
License Royalty Free
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