Werewolf Transformation Demo (Rigged)

by Daniel F.R. Gordillo in Models


I have been experimenting with this demo for a few years now. Maybe you've seen it in YouTube. The first time I did it, the old Blender Render engine was still around, and every time something new popped up in the release notes that could help me to make this demo better, I ended up making the sculpts, the animations, the textures and the hair from scratch again.

This version uses the newly released hair in geometry nodes, and it's quite more stable than the old particle-based hair system.

The rig has been remade again, and everything, shapekeys, UV layers, vertex groups and bones, have a properly english name (I started this project for myself and everything was in spanish)

Hope you can use it to understand how to integrate a rig with shapekeys and drivers to achieve an organic transformation effect.

Contents:

This werewolf transformation demo includes:

  • Human/wolf rigged head model
  • 1 human texture set
    • Albedo/diffuse
    • Ambient occlusion
    • Dirt/curvature
    • Normals
    • Specular/Roughness
  • 1 wolf texture set
    • Albedo/diffuse
    • Ambient occlusion
    • Dirt/curvature
    • Normals
    • Specular/Roughness
  • 1 eyeball texture set with 4 different irises
    • Albedo/diffuse
    • RGBA mask
    • Normals

    Polycount

    Head mesh         4158 faces

    Eye mesh            624 faces

    Teeth mesh        3576 faces

    Tongue mesh     54 faces

    Dev Fund Contributor
    Published about 1 year ago
    Blender Version 3.4
    Render Engine Used cycles
    Misc Data uvs-unwrapped, rigged, normal-mapped, textured
    License GPL
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