Werewolf Transformation Demo (Rigged)
I have been experimenting with this demo for a few years now. Maybe you've seen it in YouTube. The first time I did it, the old Blender Render engine was still around, and every time something new popped up in the release notes that could help me to make this demo better, I ended up making the sculpts, the animations, the textures and the hair from scratch again.
This version uses the newly released hair in geometry nodes, and it's quite more stable than the old particle-based hair system.
The rig has been remade again, and everything, shapekeys, UV layers, vertex groups and bones, have a properly english name (I started this project for myself and everything was in spanish)
Hope you can use it to understand how to integrate a rig with shapekeys and drivers to achieve an organic transformation effect.
Contents:
This werewolf transformation demo includes:
- Human/wolf rigged head model
- 1 human texture set
- Albedo/diffuse
- Ambient occlusion
- Dirt/curvature
- Normals
- Specular/Roughness
- 1 wolf texture set
- Albedo/diffuse
- Ambient occlusion
- Dirt/curvature
- Normals
- Specular/Roughness
- 1 eyeball texture set with 4 different irises
- Albedo/diffuse
- RGBA mask
- Normals
Polycount
Head mesh 4158 faces
Eye mesh 624 faces
Teeth mesh 3576 faces
Tongue mesh 54 faces
Dev Fund Contributor | |
Published | almost 2 years ago |
Blender Version | 3.4 |
Render Engine Used | Cycles |
Misc Data | Uvs-Unwrapped, Rigged, Normal-Mapped, Textured |
License | GPL |
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