Vrtoon Shader Manager V2

by Kafuji in Addons


🔥🔥🔥The Ultimate NPR Shading Solution for Blender🔥🔥🔥

Highly customizable, batch control, high quality anime-looking in a few seconds!

Unleashing Blender Eevee's potential, this add-on brings state-of-art NPR shaders with insanely advanced Shader Manager UI.

Let's create best anime-looking characters and scenes with minimum effort!😍😍😍


* VRToon Shader Manager V2 is hugely upgraded from the former "VRToon Shader" add-on. It is now considered a completely new product, standing on its own *

Key Features

  • Cel Look and Semi Real VRToon Shaders:

    • This add-on comes with 2 highly customizable NPR Shaders, covers different needs. And you can switch between shaders in a blink of time.

  • Parametric, Productive, Flexible :

    • Default shaders generates NPR results parametrically, produces best looking with great flexibility.

  • Extremely easy to Set-up:

    • With the VRToon Shader Manager, just 1 click to setup the shader for your entire model.

  • Rapid tweaking:

    • The VRToon Manager allows you to tweak shading parameters on entire model at once.

  • Put your own shaders in:

    • The VRToon Manager can handle any shader, as long as it is a Node Group.

  • Advanced outline generator:

    • You can add advanced, beautiful outline to your model easily with VRToon Manager.

Original character "Sakura Haru" - Rendered with VRToon Cel-Look

Original character "Ryoka F Wendel V2" - Rendered with VRToon Cel-Look. Using some settings for hard surfaces and emission effects.

Suzanne - Rendered with VRToon Cel-Look. Explicit Specular and Rim light effects.


For more information, please refer the online documents:

    Change Log


    - 2024/11/14: v.2.3.0

    - Added blender_manifest.toml for working as an Extension.

    - Core: Improved node link preservation on shader variant switching and shader update.

    - It now preserves all links that are connected to the VRToon node group.

    - Links are identified by the socket name, so it is recommended to use the same socket name for the same purpose.

    - Core: Fixed an issue where the manager panel is not updated when switching shader variants.

    - Shader:

    - Added Unlit shader variant.

    - It is a very simple shader that doesn't react to light.

    - Useful for texture paint or review diffuse textures.

    - Added MatCap shader variant.

    - It is a shader that produces procedural MatCap effect.

    - Useful for reviewing models shape and form.

    - Added PBR shader variant.

    - It is a wrapper shader for Principled BSDF.

    - Useful for working with PBR materials.

    - Semi Real and Cel Look: Fixed handling of Normal input.

    - Now it works as same as other built-in shaders.

    - All Shaders: Tweaked all socket types for better usability.

    - Manager: Improved panel sync. Now it updates the panel when the shader variant is switched.

    - Manager: Added parameter type BOOLEAN and INT for more compatibility with Blender 4.2 or later.

    - Manager: Show Alpha on parameter panel is now default to True.

    - UI: Minor UI improvements.

    - General: Fixed several minor bugs.


    - 2024/11/11: v2.2.8

    - Outline:

    - Convert to MMD Tools - Changed Power Factor to be 1.0 by default.

    - Newly created mmd_edge_scale vertex group no longer be locked.


    - 2024/08/27: v2.2.7

      - Outline: Fixed an issue where it causes error when adding/removing outline on object which has empty materials.


    - 2024/08/11: v2.2.6

      Outline: Added Show On Cage and Show on Editmode options for outline Add Outline operator.

      Outline: Changed how to handle outline properties. Now outline thickness can be animated.

      Outline: Added 'Allow Outline' option on Objects. Set it false on objects which you don't want to have outlines.


    - 2024/07/21: v2.2.5 (Hotfix)

      - Core: Fixed the new handlers for monitoring material changes was causing error on Blender 4.1 or earlier.

      - Core: Fixed VRToon Manager was internally causing errors on Blender 4.1 or earlier.

      - Shader: Fixed Semi-Real and Cel-Look shaders sometime produce black artifact for specular highlights when the light is very strong.


    -2024/07/21 v2.2.4

      - Enabled full bulk control of  Eevee Next material options from VRToon Manager Panel.

      - Outline is now work along with base materials Transparency.

        - You can control transparency of object with outlines by just setting 'Material Alpha' value on VRToon Shader Node. 

      - Added "Cast Shadow" parameter to VRToon Semi-Real and Cel-Look shaders.

      - Added "Remove Disable Shadow nodes" operator.

        - This operator can be used to remove all "Disable Shadow" nodes from the selected VRToon materials.

      - Improved object selection / active material monitoring for more consistency and reliability.

      - Fixed several minor bugs.


    - 2024/07/18 v2.2.0

      - General: Added support for Blender 4.2 series (Eevee Next).

        - When blend file is loaded, `vrt_outline` material will be automatically converted to fit with the new rendering system.

        - Minimal supported Blender version is now 3.6.5 (LTS).

      - Append / Update VRToon: Added version select feature for future compatibility.

        - Choose latest one if you using latest Blender version.

      - Core: Minor optimizations on core functions.


    - 2024/07/10 v2.1.9

      - Outline: Fixed UV coordinates wrapping issue which causes Runtime Error when adding/updating outline color on objects with UVs outside of 0-1 range.


    - 2024/04/08 v2.1.8

      - Hotfix: Fixed an issue which causes error on load on MacOS.

      - Fixed all other functions that uses directory separator for cross-platform compatibility.


    Sales 80+
    Published 8 months ago
    Blender Version 4.3, 4.2, 4.1, 4.0, 3.6
    License Editorial
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