Vizpak: Products For Blender

by Richard Yot in Materials, Shaders, Textures

VizPack: Products is a collection of over 160 materials providing a range of detailed and physically accurate shaders to cover many different needs. With a focus on product renders the materials in this collection are general purpose materials representing the clean, unblemished materials required for visualisation work. The emphasis here is on highly detailed shaders of materials in new condition.

These materials are the result of years of research, using both measured data and visual references to create the most accurate and realistic materials possible. The materials are designed to look good both from a distance and in close-up, with layers of detail that become apparent when you zoom in on them. The shaders on offer in this collection are more detailed and consistent than most other material libraries, and will give better results in high quality renders.

From metals, to woods, fabrics, and plastics, you will find materials to suit many different kinds of projects, either to use as they are, or as starting points for further customization.

By using this library you can take the guesswork out of shading and texturing, knowing that the materials all use physically accurate values and are based on real-world references.

All of the materials will work in both Eevee and Cycles, although in certain cases (such as SSS or anisotropy) the results will be more realistic in Cycles because of the deeper feature support.

The materials are texture-based rather than procedural.