Victorian Table Lamp

by Ed Ackerman in Models


Illustrated documentation is included.

Please note that some materials used in this model make use of the Color Mix node.  If this model is to be used with Blender 3.4 and later, the Color Mix node will automatically be converted to the newer Mix node which replaces it, and should look and render fine.  However, once converted and saved with Blender 3.4 and later, the material will no longer work with Blender versions prior to 3.4.

Description:

For Blender 3.0+

This model is inspired by a vintage Dale Tiffany beaded ruby table lamp.  It features an alternating print floral and ruby colored lampshade with beaded fringe, and a gold plate ornamented base.  Underneath the shade is a glass globe containing a candle.  The candle can be illuminated by enabling its flame (and a point lamp).  The model can thus be used in any lighting condition in either a contemporary or period scene.

Usage:

The model is contained in a single .blend file with all textures/images/materials packed inside.  To use it in your scene, you can append it as follows:

Go to the File Menu and pull down to Append

Find the “Victorian_Lamp.blend” file and Double Click on it.

Double Click on the Collection icon.

Select the “Append_Victorian_Lamp” collection and Click Append.

Note that the model components are all parented to a master Empty Item represented by the large labeled axis.  You can move or rotate the Empty to adjust the location and orientation of the model.

This model makes use of geometry nodes and instancing to reduce the vertex count.  Therefore, the model works in Blender 3.0+  only.

The table lamp can be a source of illumination by enabling the candle flame and point light objects and optionally adjusting their intensity.  To do this,  go to the Outliner and find the Flame and Point Light objects under the Candle collection.  Enable visibility in the 3D viewport and render.

To adjust the intensity, select the flame object and go to the material properties tab and adjust the strength there.  Then, select the Point Light object and go to the Object Data Properties tab and adjust the power.  If you intend to render in Eevee, you need to enable  Screen Space Reflections in the Render Properties tab, and under Screen Space Reflections enable Refraction.

Technical:

The Victorian Table Lamp was modeled in Blender 3.1 and uses PBR shaders with some procedural adjustment to color.  The glass material used on the globe is different for Eevee and Cycles, the appropriate one will automatically be used depending on your choice of render engine. 

Dimensions:  H 23.8” (60.5 cm)  W 12.3” (31.2 cm)  D 12.3” (31.2 cm)
Vertex Count:  66,259
Face Count:  64,278
Textures:  2K PBR

Subdivision modifiers are used on some of the components to make the rendered result smoother.  These subdivision modifiers will display when rendered, but are not currently set to display in the 3D viewport.  They can be enabled by clicking on the viewport icon in the modifier properties tab for each part.
Images were rendered in Cycles.  All materials work in Eevee as well.


Sales 10+
Published almost 2 years ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4
Render Engine Used cycles, eevee
Misc Data uvs-unwrapped, textured
License Royalty Free
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