Making smoke simulations can be very hard and take lots of time in blender. This is why I have decided to make a pack of dust/smoke elements that you can drop into your scene and use easily. This pack can be used for stuff like bullet hits, impacts or things falling. You can also scale one frame of it up and use it as atmospheric smoke. Simple things like these shouldn't need to be simulated every time so using this will save a lot of time.
This pack includes 6 ground hits, 6 wall hits and 2 air puffs. They are all high quality and have been simulated using houdini but you can import this into any software that allows vdbs like blender.
These vdbs can be rendered in cycles and eevee.
(for eevee make sure you set your volume render settings to 2px for high res)
Please email me "[email protected]" if you have any questions thanks!
|Published||over 1 year ago|
|Blender Version||2.83, 2.9, 2.91, 2.92, 2.93, 3.0|
|Render Engine Used||arnold, cycles, eevee, octane, vray|
|Misc Data||manifold-mesh, animated, low-high-resolution|
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