Untextured clay model of harbor pier and fishing boats

by hknoblauch in Models

what you get:

1 x blender scene with full harbor Blender 2.79 

1 x Max 2015 Scene using scan line

1 X FBX Export

About the scene:

  1. Rotation and scale reset, set to zero. (How this helps is that it enables you to simply use a 1 setting in the array dialogue for snapping arrays.)

  2. UVW unwrapping. All elements unwrapped. this readies the scene for active texturing

  3. Grouping per module. This allows you to import by group name for elements, or bring in the whole scene.

  4. Tugboat remodel and retexture

  5. Vertex weld issue resolved on facade arches

  6. Better layer allocation aiding in scene management

  7. Object naming improved.


  1. Rotation and scale reset, set to zero. (How this helps is that it enables you to simply use a 1 setting in the array dialogue for snapping arrays.)

  2. UVW unwrapping. All elements unwrapped.this readies the scene for active texturing

  3. Grouping per module. This allows you to import by group name for elements, or bring in the whole scene.

  4. Layer allocation aiding in scene management

  5. Object naming

this 3D scene was created in blender. It shows a harbor environment with a pier and fishing boats.

what you get:

1 x blender scene with full harbor Blender 2.79

1 x Max 2015 / Scanline scene

1 x FBX Export

Format:

  • Blend 2.79

Scale:

  • 1:1 - All elements are modeled 1:1. The scale and orientation has also been reset.

Importing:

  • The scene utilizes groups for scene management. For ease of import simply: (a) Open Blender. (b) Click File>Import> and (c) navigate to the groups" folder. This will give you the option of importing as a whole or per group element
Is the model Low poly?

Not entirely, some elements like the lamps are fairly high poly

Does the file include an FBX format?

Yes

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