After creating an underwater backdrop, here is an underwater reefs, very light and easy to manage.
Also in this case, the goal for this type of environment is to be the base scenario for more complex underwater scenes and animations.
Attention: This scene (including assets) is available only in blend format and it's not suitable for being exported to other programs (due to the particles systems used for ecosystems).
However, you can use the heightmaps in tif format (in the packlist) and use it with the displacemet feature in other programs.
In addition, you can take advantage of all the alpha-masks and textures (in the packlist) to redo, the texturing and ecosystems of the scene.
Notes: The scene include 2 simple terrains (1 seabed, 1 reefs), modeled in Gaea and Acropora and texturized and populated in Blender 3.2 (Render Cycles).
The scene was populated with 4 (1+2+1) eco-systems (by ParticleSystems), inside a box that simulates the underwater environment.
All the assets are in blend bundle and not exportable (1 red coral, 5 anemones, 2 algaes, 5 pebbles, 5 rocks, 4 grass, 10 fishes pics).
Scene powered by the Cycles engine.
Packlist: 1 Blender file, 3 alpha-masks, 6 textures, 1 heightmaps (in tif format), 1 readme.pdf.
Vertices: 157.000 Triangles: 315.000
|Published||5 months ago|
|Blender Version||3.2, 3.3|
|Render Engine Used||cycles|
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