Professional Level Motion Graphics Elements for Blender
Looking for handy and versatile graphics elements for your Blender projects?
Look no further. Ultimate Motion Elements has you covered.
With this pack of over 200 Motion Graphic Elements, 20+ transitions, and 500+ animations, add professional quality, smoothly animated zeal and dynamics to any project.
Ultimate Motion Elements consists of hundreds of flat, animated models and splines, custom animated with easily Editable colors and animations.
You can use the Elements separately for specific projects, or combine them to make amazing Motion Graphics videos, Youtube Intros, presentations, explainers, advertisements, and more!
Each Element is fine tuned with dynamic animations, sure to keep you at the edge of your seat while you experience the sheer variety of elements and combinations you can make!
- Blender 2.7+ (Compatible with Blender 2.6 and up)
- Easy to customize
- Well organized
- No addons required* (Infographics require addon linked below)
- Full color control/customization
- Video tutorials included
Elements are grouped for easy import to any project or scene through the use of linking/appending.
Take a sneak peek at what you get in the pack by watching the video above, and scrolling through some GIFs of the animations below.
This is the Ultra version - so bonus elements are included to spice it up with some extra value.
Ready to get you graphics on? Then get the pack now!
Materials made for the Blender Internal, and OpenGL renderers. Materials can be converted to cycles with a soon to be released script.
Animations compatible with Blender internal, Cycles, and OpenGL renderers.
Infographics require the free GPL Text counter addon by leomoon studios: https://github.com/leomoon-studios/blender-text-counter
To use an element from the pack, open a .Blend file, and click file>append and direct Blender to the folder where Ultimate Motion Elements is on your computer. Go to groups, and append any group of elements you desire from the selections. Once your objects have appended to your scene, find the control empty (or for individual objects simply right click) and use that to orient your element(s)
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