Udim Baker

by Asger langhoff in Scripts and Addons

What is this?

This is a very simple and straightforward script, that will bake to all UDIM tiles that have UV's on them with a single click. It bridges the gap there is between the newly added UDIM feature, and actually using it for baking high detail on to textures. 


Why do I need it?

If you don't use this addon, you would have to bake each UDIM tile separately. One at a time while moving the UV's between each bake. This is troublesome for an iterative process, where you might want to go back and redo som sculpting, and re-bake. Also if you are creating procedural textures in blender and want to save them out on several UDIM tiles, it becomes a real pain without this addon.


So what is its features exactly?

  • One button to bake all UDIM's that the current object has
  • That's it!


How do I use it?

  • Select Object
  • go into edit mode and create desired amount of UDIM tiles
  • once you made your tiles and filled them, go to "Image" in the UV editor
  • click save
  • exit edit mode in the 3D viewport
  • go to the shader editor and create a image texture node
  • Select UDIM data block
  • make sure the texture node is selected
  • Set Bake Parameters
  • Click on "Bake to UDIM tiles"
  • If this is unclear, watch the demo video


If you want to support blender, the market and me, it would be great if you would buy it here. Otherwise there's also a free option available on my gumroad: https://gumroad.com/asgerlanghoff