Turbo Trees

by Rami Bahsous in Modifier Setups


Can I create terrains like those seen in the example images?

Turbo Trees is primarily focused on filling your scene with customized billboard trees. There is nothing included related to terrains.

Can I use this with Eevee?

Sure! The example images and render were done with Cycles, but the shader settings work with Eevee and can be tweaked (see page 9 of documentation).

Can I use this to scatter on terrain that is displaced on render time (Cycles)?
As long as the in-viewport geometry roughly matches the final displaced terrain it should be fine. Obviously scattering on a subdivided flat plane and displacing it at render time will cause problems.
Why should I choose this over other options on the market?

Feel free to use what works best!
I personally try to only use solutions that aren’t overly complex or unnecessarily heavy. And since this is just a geonodes modifier + shader you can freely peek inside and change anything. The geonodes modifier has been organized and labelled neatly. I created this for my own project as I didn’t feel there was an affordable and drop in solution.

Can I scatter more then just trees?

Yes! Just be sure to toggle off the align to camera option.

Can I add my own tree textures?

Yes! I will be adding more as time goes on but the setup is fairly easy
to get going. I will add some documentation on adding your own tree
textures shortly post release.

My terrain’s weight paint groups are not being read

Ensure that the weight paint group is called ‘custom’ . The modifier
will only read groups called custom.

I’ve followed the documentation but my trees are not showing

Ensure that Density Factor is not 0, alternatively ensure that if you
have a max height set, the value isn’t too small.

I’m using cycles and my trees aren’t transparent and show up black.

You will need to increase the ‘Transparent Bounces’ under Light Paths in the render options.

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Published 3 months ago
Blender Version 4.2, 4.1, 4.0, 3.6
License GPL
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