True-Space 2.0

On Sale! by Richard Traynor in Materials, Shaders, Textures


True Space 2.0

The cosmos is here!

The only collection of fully dynamic, unclipped, HDR space images you’ll be able to get your hands on, short of developing ‘Faster than light’ travel carrying your trusty DSLR.

Alien worlds, Binary stars from the edges of the galaxy, Nebulas from distant galaxies, and the galaxies themselves. All you can think of and more, waiting for you to drop into your donut scenes, and post on ‘Reddit’ as your “very first ever render…”

True Space comes with a vast collection of 30+ space HDRi images, custom world shader with options for exposure and light intensity, and a custom user interface for easily swapping your worlds.

We also made sure that everyone can use them, with options for 4k, 8k, 12k and for those wanting to test their rigs to the limit, 18k images!

Even then, we’ve optimised these images so much, that some say you can switch between worlds at light-speed… Wouldn’t be space travel if you couldn’t.

But, why make a set of HDRi images in a world trying to be more procedural? The reason for that, is it’s really, REALLY hard to create an accurately lit, procedural world node. Not only that, but have you ever tried rendering a fully volumetric nebula cloud before? It’s not fast at all. So, we decided to task ourselves with the challenge of creating high quality, render efficient worlds, that anyone can enjoy at the click of a button.

Okay, so why spend the cash on these and not another set? Firstly, space HDRi’s are as rare as dark matter, so finding a good one, let alone a collection, is going to be a chore. Not only that, but space HDRi’s aren’t as simple as just going out and taking a collection of photos and stitching them, and then stacking heir EV’s. Space HDRi’s take a certain level of artistic skill, not to say the photographers aren’t skilled at what they do, it’s just a very different type of skill. It’s understanding how light works, how vacuums work, how gas clouds work, and then using your artistic skill, to compose those assets and render them out unclipped. HDR photographers are genius at what they do, but it’s akin to comparing a photographer to a painter. This is why they’re rare, and the one’s you do find aren’t typically a high pixel density, and don’t have a full range.

Now you’ve decided to give it a chance, you’ve read this far, so let’s sweeten the deal.

We offer a support across Discord, YouTube, and the Blender Market. We already have a large community of peers who are always online and willing to help out in our Discord channel. We have a track record of addressing concerns and dropping bug fixes within days of issues being raised. Not only that, but you’re fully covered by Blender Markets money back guarantee. So what’s the risk?

Also, if you ever decide to upgrade from one version to another, you can just contact us, and we’ll discount the difference between the two versions.

So, why not grab yourself a copy and start sharing your awesome renders within our community!