The Torus - Spherical Trail And Displacement Along Splines In Geometry Nodes
Spherical displacement loop setup in Geometry Nodes. Simple and straightforward, completely procedural.
The file contains explanations. Comes with a customized ceramics material. The generated UV maps are transferred to the shader editor.
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NOTE
-(Since it is a concept demonstration, it is kept as simple as possible.) The GeoNodes trees are kept clean for easier readability and have detailed explanations. Everything is built from the base. The point of these setups is to provide a base core of the concept, node from node, instead of contracting all into node groups with exposed settings, which makes everything harder to read and dissect.
You can embellish, refine as you wish based on the core or realize your own ideas.
-Read the text description, it has a lot of useful info !
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