4 Tiles Shaders
This Pack contains 4 Procedural Tiles Shaders as Node Groups.
The Node Groups are designed to simply put them into the Color Input, for example, of your Principled BSDF or Emission Shader.
Links:
Discord: https://discord.gg/D2AZRcZMxt
Check out my other products: https://blendermarket.com/creators/ebtrr
Sketchfab: https://sketchfab.com/ebtrr
Gumroad: https://ebtrr.gumroad.comIf you have any questions feel free to contact me.
For feature requests and Bug reports, you can use the Discords Channels or the Blender Market Contact Formular.
Usage:
Location: Translation of your UV Map
Rotation: Rotation of your UV Map
Scale: Scale/Resizing of your UV Map
Mortar Size: Thickness of your Mortar (Similar to the Standard Brick Texture Node of Blender)
Mortar Smoothness: Smoothness of Mortar to Bricks (Similar to the Standard Brick Texture Node of Blender)
Mortar: Color of the Mortar (Similar to the Standard Brick Texture Node of Blender)
Number: Number of Rows/Columns of the Subdivided Squares or how many Long Rows/Columns should be generated (Only for Long and Subdivided)
Bias: Bias for the Color Transition between Color 1 and 2 (Similar to the Standard Brick Texture Node of Blender)
Color 1/2: Color for the Transition (Similar to the Standard Brick Texture Node of Blender)
Tiles Long and Subdivided:
Dev Fund Contributor | |
Published | almost 2 years ago |
Blender Version | 3.2, 3.3, 3.4 |
Render Engine Used | Cycles, Eevee |
License | Royalty Free |
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