4 Tiles Shaders

by EBTRR in Surfacing


This Pack contains 4 Procedural Tiles Shaders as Node Groups.

The Node Groups are designed to simply put them into the Color Input, for example, of your Principled BSDF or Emission Shader.


Links:

Discord: https://discord.gg/D2AZRcZMxt

Check out my other products: https://blendermarket.com/creators/ebtrr

Sketchfab: https://sketchfab.com/ebtrr

Gumroad: https://ebtrr.gumroad.com


If you have any questions feel free to contact me. 

For feature requests and Bug reports, you can use the Discords Channels or the Blender Market Contact Formular.


Usage:


Location: Translation of your UV Map

Rotation: Rotation of your UV Map

Scale: Scale/Resizing of your UV Map

Mortar Size: Thickness of your Mortar (Similar to the Standard Brick Texture Node of Blender)

Mortar Smoothness: Smoothness of Mortar to Bricks (Similar to the Standard Brick Texture Node of Blender)

Mortar: Color of the Mortar (Similar to the Standard Brick Texture Node of Blender)

Number: Number of Rows/Columns of the Subdivided Squares or how many Long Rows/Columns should be generated (Only for Long and Subdivided)

Bias: Bias for the Color Transition between Color 1 and 2 (Similar to the Standard Brick Texture Node of Blender)

Color 1/2: Color for the Transition (Similar to the Standard Brick Texture Node of Blender)


Tiles Around and Stair:



Tiles Long and Subdivided:


Dev Fund Contributor
Published about 2 years ago
Blender Version 3.2, 3.3, 3.4
Render Engine Used Cycles, Eevee
License Royalty Free
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