Tick Monster

by Jorge Enrique Baldeon in Models


Tick Monster

@jebcg


|Model|

Character created in Blender 3.3.1 Single mesh with sculpted detail. Low frequency detail stored in a Multiresolution Modifier. High frequency details applied Material Displacement. Mostly done with Quad Polygons.


|Texture|

Body is Unwrapped in a single UV set. Textures are 8k JPGs. Includes: Diffuse Map, Roughness Map, Normal Map and Displacement Map. Hair particles density assigned with Vertex Weights.


|Render|

Materials created for best results in Cycles Render. File has lights and render setup settings.


|Rig|

Rigged with Rigify Human (Meta-rig) setup. Mouth has controllers to pose teeth and lips.


|Formats|

BLEND Main file, OBJ files of static model in Base Low Poly Mesh and Subdivided Sculpted Mesh.


*Lights and materials inside the scene file reproduce the advertised look.

Published almost 2 years ago
Blender Version 3.3
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Low-High-Resolution, Normal-Mapped, Textured
License Royalty Free
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