Tick Monster
Tick Monster
@jebcg
|Model|
Character created in Blender 3.3.1 Single mesh with sculpted detail. Low frequency detail stored in a Multiresolution Modifier. High frequency details applied Material Displacement. Mostly done with Quad Polygons.
|Texture|
Body is Unwrapped in a single UV set. Textures are 8k JPGs. Includes: Diffuse Map, Roughness Map, Normal Map and Displacement Map. Hair particles density assigned with Vertex Weights.
|Render|
Materials created for best results in Cycles Render. File has lights and render setup settings.
|Rig|
Rigged with Rigify Human (Meta-rig) setup. Mouth has controllers to pose teeth and lips.
|Formats|
BLEND Main file, OBJ files of static model in Base Low Poly Mesh and Subdivided Sculpted Mesh.
*Lights and materials inside the scene file reproduce the advertised look.
Published | almost 2 years ago |
Blender Version | 3.3 |
Misc Data | Uvs-Unwrapped, Manifold-Mesh, Rigged, Low-High-Resolution, Normal-Mapped, Textured |
License | Royalty Free |
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