When you purchase The Infinite Tree Builder, you're not just getting a large and continuously growing library of highly detailed and realistic trees with 60 new Sapling Presets, you're also getting The Infinite Wood Builder, a procedural shader for changing pretty much anything about the bark. Add moss, cracks, lumps, colour effects, displacement effects, the list goes on. And you can make procedural wooden planks with it too.
The Infinite Tree Builder comes as half of a package containing 50 new Sapling Presets along with the meshes already textured (3.6gb) with the 4K RGB leaf textures, also separated for close up detail , and the other half is The Infinite Wood Builder, which is a procedural shader for texturing the wood of the trees for maximum detail and maximum choice. With these two tools together, you can pretty much make any tree or wood you can think of.
In the above image, bar the leaves and grass, everything is procedural with material displacement. The wooden planks and tree bark are using the IWB and for this image I cloned roughly 3 planks to create the cabin. Because of the mapping, each clone will look different depending on where it is in the scene. This reduces memory costs greatly and means you don't need to mess about with UV's to remove repetition of one RGB plank texture. The Rocks are the IRB, the roof and chimney are the ISB and the trees are from the ITB.
If you're new to Blender, that's perfect, you can just append one of the trees from the library into your project as they're already set up, seperated and textured ready to go. If you need a few trees for the background of a scene, just append a Low Poly variation, or if you need the detail for close up shots, append one of the main meshes, no searching for RGB textures, no UV mapping issues, no displacement problems, there are many benefits!
The controls for The IWB may look intimidating if you've not much experience in the Shader Editor, but you don't need any to use it. Everything is clearly labelled and moving sliders or putting in a few different numbers to see what happens is about the most input you need to give it. As with all of The Infinite Builders, experimentation is where the fun lies, seeing what types of material you can create just by changing a few values.
The new ITB Sapling presets (which I will continue to add to and plan for many, many more), comes with Chestnuts, Oaks, Willows, Pines and even some exotic trees, and with The Infinite Wood Builder you have complete control of the bark. You can change the shape, add moss or weathering, edit the colours, add some colour FX or some displacement FX, there's a huge amount of control that, coupled with the ITB, will make some incredibly realistic trees.
With the new presets and the IWB, you have complete control of the tree and can tweak the look and shape as much as you like until you've got the perfect tree for your project. Also in the download files are individual Blender files for every tree and low poly variations so you can just append an already built and textured tree. The high poly files have the individual tree already set up and separated so you can use more resolution for the trunk to add the IWB displacement effects and the low poly's are more for trees a little bit further from the camera.
For the close up shots, the IWB more than holds its own in the detail stakes and with its huge amount of control, you can tweak the shape and colour to your hearts content.
What you'll get...
- Free updates for life.
- Currently 50 new Sapling presets, which I intend to continue adding to the library and will gladly take requests. I plan to add many more trees, simply because it's so much fun making them and you can never have too many trees. Plus, my scenes want more.
- The Infinite Wood Builder, which is part of The Infinite Builder Series and gives you controls specifically for infinite variations of tree bark, and also wooden planks.
- A visually based and concise manual for reference, though it's certainly advisable to have a read through, it won't take long.
- The ITB Tree catalogue which comes with images of all the tree renders and the memory requirements for that render as well as the face count.
- A large library of all the trees you see in the catalogue with low poly variations. Appending one of these trees will give you a complete, textured and seperated tree for high detail close-ups. All of the 4K leaf textures and maps are contained within their parent tree folder. It's not small, so make sure 3.6 gb won't hurt your HDD after you've unzipped.
- Free updates for life.
NEW TREES UPDATE!
As promised, here's the first batch of new trees. There's 10 new trees to add to the collection and there'll be more to come as and when I finish them. They're available in the downloads now!
IWB Update 2.1
I've made a few changes to the IWB that I found to be necessary. Recently I was making a log cabin image and when I duplicated a plank, it was the same everywhere, negating the point of a procedural texture! I've now added a new mapping control to the majority of the presets which, when activated, will change the duplicate object depending on its position in the scene. At first, it worked but the patterns started to become uniform over large scales, so I added a random element to the mapping so they're position is nudged by a random amount and should all look very different, regardless of their positional closeness to each other.
The left column is duplicated using the Object mapping, so the repetition is clear. The right hand column uses the Position mapping, so all of the effects change with the object position. Occasionally, the random generator will generate numbers close to each other, but overall you can see the obvious differences.
This has been in for a while, but I finally added the info into the manual about the Vector Bark Displacements. In short, they make shapes impossible to mimic with standard displacement, more detail is explained in the manual. The below image is a vector bark preset to mimic Palm Tree bark and you can see the effect is only achieved by the displacement being able to overlap itself.
There's a few more improvements and additions, all detailed in the update manual located in the downloads along with the latest IWV v2.1.
IWB Update 2.1
I've added custom colour functionality so you can use Texture paint to either paint on top of the IWB colour, or replace it completely. Everything is clearly explained in the latest manual and is available with latest IWB v2.2 in the downloads section. The below image is an example of its use, whereby I've hand painted some extra details onto the tree on the right, whereas the tree on the left is just using the IWB colour presets.
Have fun y'all!