Tentacle Mesh
Rigged tentacle mesh, UV unwrapped and ready for texturing and animating. Very easy to use, and optimized topology improves performance in game engines and animations.
Armature contains 18 bones, labeled in ascending order and weight painted smoothly. Each bone contains four bendy-bone segments for smooth curves.
The mesh contains 5,150 vertices, and is subdivision-ready. Model has clean topology and a non-overlapping UV map.
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