Teapot And Teacup Game Prop

by Javier Contreras in Models

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These are two static meshes, separated (teapot and teacup), so you can make an array of the teacup or just duplicate it and they will share same UV set.

The model is focused for games, although can be used on Blender Cycles or Blender Eevee, normal map has been created with OpenGL method instead Direct X. If you want to use it for Unreal, you should flip Y on normal map.

The kit (Teapot and Teacup) shares 1 UV set with textures.


  • Blender file with separated meshes, material with packed textures (texture maps mentioned later).

Poly Count

Verts: 961

Tris: 1878

Faces: 980

UVs unwrapped

Texture maps

Base color 2048x2048

Metallic 2048x2048

Roughness 2048x2048

Normal Map 2048x2048

Dev Fund Contributor
Published 9 months ago
Blender Version 3.6
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Manifold-Mesh, Normal-Mapped, Textured
License Royalty Free
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