Tan Seashell - Realistic High Quality - 4K Pbr Textures

by Aaron Bearce in Models


Blender file contains the Tan Seashell and its real-world scale, as 2 separate objects. PBR texture maps for color, specularity, roughness, normal and displacement are setup using a Principled BSDF shader with the Principled Texture setup in the Shader Editor.
OBJ, MTL, FBX and PLY file formats are included for both Tan Seashell and itsĀ real-world scale version. Textures are packaged in BLEND file along with a zipped Textures folder.

Dev Fund Contributor
Published 8 months ago
Blender Version 3.3, 3.2, 3.1, 3.0
Render Engine Used cycles
Misc Data uvs-unwrapped, normal-mapped, textured
License Royalty Free
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