Swingy Bone Physics
Swingy Bone Physics
(Version 1.7 is now available!)
NEW in 1.7.0: BONE LINKING:
An easy-to-use, artist-friendly bone chain physics solver for Blender. Add physically based animation to hair, accessories, cloth, wires or other items you want to move around in a few clicks!
Features Highlight:
(Check out the wiki for more details)
- Bone tied collision volumes to collide with the chains:
- Add several colliders at once in a few clicks:
- Several parameters to adjust the physics behaviour. Select several bones to put the same parameter values to all of them:
- Visual helpers with fully customizable colors in the 3D viewport:
- Several amplitude constraints profiles to have more control over the bones' maximum rotation:
- Wind simulation to add some external motion to the chains:
- Parameter keyframing for advanced custom behaviour:
- Simulation baking to standard keyframes in one click:
- A powerful curve editor to fine-tune physics parameters and wind behaviour:
If you need to bring more life to your rigged character parts/assets, Swingy Bone Physics is just what you need!
History: As I was watching several technical presentations from big Japanese studios (Square Enix, Capcom, Bandai Namco etc), I noticed that bone chains were used in a lot of productions for hair, accessories, cloth etc. However I couldn't find an equivalent bone based solution in Blender that had everything needed so thought it could be very useful to make one!
Capcom RE2019 Technical Presentation
CHANGELOG:
The changelog can be found here
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