Swingy Bone Physics

by Ehcya in Addons


Item Rating

This item has an average rating of 5 from 13 ratings by the community.

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  • Lê Minh Thành
    6 days ago

    Your add-on is really great, with many useful features. However, the available collision shapes are quite limited. I would like to have more variety in collider shapes.

    • Ehcya

      3 days ago

      Thank you for your review Lê Minh Thành! I'm really happy that you're finding the addon useful for your projects!
      My main goal when I made this addon was to primarily implement the most used collision shapes that were used in games made by big studios like Square Enix//Capcom and more (you can see that cylinders and spheres are the most popular due to their stability and fast collision computation properties, you can see in these few examples that they are enough to cover a wide variety of cloth/hair setups: https://www.youtube.com/watch?v=DQOzMoNaB_U&t=1432s https://www.youtube.com/watch?v=iBGh8ay_gNk https://cgworld.jp/feature/202012-ffvll-02.html ).
      When I have the necessary time, I may be looking into the possibility to add more shapes, it will require some R&D to make it work fast enough and without breaking multiplatform compatibility if I heavily edit the solver but I will give it a try, thank you for your suggestion!

  • mpsun5
    28 days ago

    I think it's a really good addon.
    I don't know how to import the current character with physics applied to another Blender file. I have tried various methods, but the physics does not apply when I use a different Blender file, so I am currently looking for a method.
    Are there any tutorials or video links?

    • Ehcya

      27 days ago

      Thank you for your review mpsun5, it's much appreciated!
      I assume you're referring to linking/appending, in this case you can refer to this wiki page here https://swingy-bone-physics.github.io/wiki/linking/ (the "link data" button has been moved to a bottom panel in the last update, the documentation will be updated accordingly during this week-end, it's a bit behind right now).
      If you still encounter some issues feel free to send me a message by using the "ask a question" button on the right and I'll be happy to help!

  • Sebastián Blanco
    about 1 month ago

    Hands down the best solution for physically simulated bones. All the others are nice and all, but there are some things that don't make them really usable for serious projects. This Addon lets you bake your simulations iregardless of the playback mode, so you can actually animate like you're supposed to, using Drop Frames, and your baked animation will come through correctly. Other addons refuse to support that functionality. To top it off, the dev is very responsive and offers excelent support. Don't think it twice. This is the addon you need.

    • Ehcya

      about 1 month ago

      Thank you for the 5 stars and the great review Sebastián! I'm very glad that the addon is useful for your projects!

  • thorn
    about 1 month ago

    Great addon. I had a issue, and developer was very responsive with extended back/forth email to completely understand, and fully correct the problem.

    • Ehcya

      about 1 month ago

      Your review and support are really appreciated thorn, thank you so much for your great feedback! Don't hesitate to contact me again if you need anything!

  • Joel Walden
    about 1 month ago

    Really helpful and intuitive way of setting up dynamic motion for automatic secondary motion & jiggling. I hope to use it for a ton of things, but mostly just as a super quick way to make hair move around. Haven't but scratched the surface on all its features and already I'm convinced it was a good investment. Thanks Ehcya!

    • Ehcya

      about 1 month ago

      Thanks a lot for your review Joel, I'm really glad to hear that's it has been useful for your projects!
      In case you missed it I recently published a youtube video showcasing some of the addon's features, it may give you some interesting ideas to try out! https://www.youtube.com/watch?v=9UHfSsx6Fgc

  • Jason Ferguson
    about 2 months ago

    I can really only repeat what others have said. I’ve tried a lot of hair solutions. I would say all of them but I happened across this. Anyway, the developer responds thoughtfully. I especially like the bone shapes. Very easy to tell what’s going on,

    • Ehcya

      about 2 months ago

      Thank you for the review Jason, best of luck for your projects!

  • 3D.Artist.DAZ
    2 months ago

    The Addon every Blender user dreamt of to have REAL-TIME physics!. I hope the Addon will expand to have more specific features for complex clothes such as long dresses, capes and shawls.. etc. By the way, behind this lovely Addon a very lovely developer <3 I really appreciate your wonderful support and help.

    • Ehcya

      2 months ago

      Thank you for the kind words and the 5 stars rating, it's much appreciated! I will keep improving the addon with new features, please look forward to it!

  • Pete Burges
    2 months ago

    This is one of the best solutions for secondary motion in bone chains. Much less fiddly and more reliable than spring bones or jiggle bones, and a bit more user friendly than some of the other addons. The amplitude restriction is a nice feature too. One thing that might be useful is to be able to add objects as colliders. Also I noticed that if you create a bunch of colliders on bones (e.g. a character rig), the radius and depth are global settings; it would be more useful if you could tweak the size of each collider individually. Other than that, a brilliant addon.

    • Ehcya

      2 months ago

      Thanks a lot for this great review Pete, I'm very happy to hear that the addon has been useful for your projects!
      The global radius and depth parameters came from a bug that was seemingly introduced recently, this will be fixed in an update that will release tomorrow, thank you for reporting it!

  • mmj
    5 months ago

    AMAZING!!!! But it would be nice to have a way to disable and enable bone chains for viewport performance

    • Ehcya

      5 months ago

      Thanks a lot for the 5 stars rating mmj, I'm really glad that you're enjoying the addon! I just pushed an update to add the feature that you wanted! (For more information, check out: https://swingy-bone-physics.github.io/wiki/changelog/#version-121 )

  • Robert Green
    6 months ago

    Fantastic product and the creator has been extremely helpful in answering a question I had about using the tool for an unusual use case.....it worked perfectly for my needs! Very happy with this so far.

    • Ehcya

      5 months ago

      Thank you so much Robert, happy to help! If you have more questions please let me know!

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Sales 400+
Customer Ratings 13
Average Rating
Dev Fund Contributor
Published 7 months ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
License GPL
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