Binds meshes to the surface of other meshes. Similar to the "surface deform" modifier. Works a little different than the surface deform modifier. It's faster to bind on large meshes and doesn't run into convex errors. First introduced at the blender conference: https://www.youtube.com/watch?v=OfdhIvo_ops
The script is always available for free on Github under the modeling cloth tools: https://github.com/the3dadvantage/Modeling-Cloth
Consider this a sort of pro version. The code is cleaned up and improved to run faster.
An explanation of how to use the script can be found here:
You can email me with questions here: [email protected]