Binds meshes to the surface of other meshes. Similar to the "surface deform" modifier. Works a little different than the surface deform modifier. It's faster to bind on large meshes and doesn't run into convex errors. First introduced at the blender conference: https://www.youtube.com/watch?v=OfdhIvo_ops
The script is always available for free on Github under the modeling cloth tools: https://github.com/the3dadvantage/Modeling-Cloth
Consider this a sort of pro version. The code is cleaned up and improved to run faster.
An explanation of how to use the script can be found here:
You can email me with questions here: [email protected]
|Published||over 3 years ago|
|Software Version||2.6x, 2.7x, 2.77, 2.78, 2.79|
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