Super Text

by Johnny Mograph in Modifier Setups


How to install

Save the file in your Asset Browser folder then you can call it from any file


How to use

Customize most of the animation options and change the text in Geometry Nodes Modifier

Some other features like Text design, Text on path, and the easing of the animation, you can custom from the Node tree, and you only need to modify the orange nodes, easy peasy. In the node tree you have some text with tips.


Transformations

In the "In animation", you can control the "A transform". The "B transform" always gonna be 1 for Scale and 0 for Translation and Rotation

In the "Out animation", you can control the "B transform" the "A Transform" always gonna be 1 for Scale and 0 for Translation and Rotation


In the Geo Node modifier, you also can custom:

  • Animation IN/OUT: depends on the text's length, the value of the keyframes should be bigger or smaller in order to complete the animation, for example:
    for "Super Text" -4 and 4 works well
    for "Geometry Node Setup" -6.5 and 6.5 works better because is a larger text
    this should be changed at Animation In and Animation Out
  • Random transformations
    You can add random transformations on translate, scale or rotation
  • Turn on/off the animation
    On/off the "In" or "out" animation, it's your choice
  • All these independently for the In animation and Out animation
  • Turn on/off the stagger animation
    Animate each character one by one (stagger), all at the same time or a midpoint (control with the "Effector length")
  • Effector Length
    Bigger value: more characters animated at the same time
    Smaller value: characters animated one by one


Choose a product version:

Sales 90+
Customer Ratings 2
Average Rating
Dev Fund Contributor
Published over 1 year ago
Blender Version 4.1, 4.0, 3.6, 3.5, 3.4
Render Engine Used cycles, eevee
License Royalty Free
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