Stylized Skeleton

by Telergy Studio in Models


A skeletal specter, risen from the depths of forgotten tombs. Its glowing red eyes pierce the darkness, searching for its next victim.

It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.

Geometry:

  • Vertices: 10113
  • Edges: 20297
  • Faces: 10232
  • Triangles: 20130

Textures:

  • 4K maps
  • Albedo
  • Ambient Occlusion
  • Roughness
  • Normal Map (DirectX and OpenGL)

Rig:

  • Bones grouped and coloured
  • Separated in Collections
  • Rig UI script
  • IK FK Switch for legs, arms and fingers

This model was designed to work on any major game engine.

Got any question or suggestion? Send us a message or leave a comment.

Published 6 days ago
Blender Version 4.2
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Manifold-Mesh, Rigged, Normal-Mapped, Textured
License Royalty Free
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