Storm Glass / Weather Glass
Tips for use:
The semi-procedural crystals are quite high poly but this can be mitigated by using smaller values for the "Final Merge Distance" value in the geometry node sidebar. For the renders shown I used the value of 0.25cm; increasing this results in lower poly and less detailed crystals. You can also adjust the "Crystal Density" to produce a less dense mesh and lower polycount. Once you have a crystal seed you like, another option to lower poly count would be to convert this to a mesh by applying the geometry nodes group and then use a remesh modifier to reduce the polycount (apply, then re-assign the crystal material so that it shades properly).
Dev Fund Contributor | |
Published | about 1 year ago |
Blender Version | 4.1, 4.0, 3.6, 3.5, 3.4 |
Misc Data | manifold-mesh, normal-mapped, textured |
License | Editorial |
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Tags:
handmade, glassware, procedural, cycles render, vintage, Cycles, Forecasting, nautical, textured, #cyclesrender, Scientific instrument, geometrynodes, 3d model, Oceanic, elegant-ornament, decoration, Crystal clear, Atmospheric pressure, Glass bulb, high poly, Humidity, Interior, Antique, office-decoration, Almanac, home-ornament, barometer, shiny, maritime, handcrafted, glossy, ornament, interior decoration, Predictor, temperature, home-decor, Glass sphere, traditional, detailed, transparent, blender, Storm glass, Weather instrument, Weather prediction, blender procedural, high resolution, realistic, liquid