Steel - Cycles Procedural Shader V1.1 (Updated)

by Creative Skipper in Surfacing


Instruction:

For use material or shader you should use Append form file. Follow path:

  1. In your scene File -> Append (shift+F1) -> Select “Steel_SGR_shader.blend”->
    1. Material -> “Steel_SGR” to load already setup material;
    2. NodeTree - to add only steel node, if you want add it in your material. After that you can add node: Node Editor -> Add -> Group -> “Steel_SGR_shader”;
  2. Texture Coordinate (Object) shader in mapping sockets;
  3. Connect outputs to appropriate Material output sockets.

To conrtoll of Global scaling of material, use node Mapping (Add -> Vector -> Mapping)

$4

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Details
Sales 50+
Dev Fund Contributor
Published about 9 years ago
Software Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.7x, 2.79, 2.78, 2.77
Render Engine Used Cycles
License Royalty Free