Steampunk Gun Game Asset In Blender Tutorial
What software programs are needed?
Blender, Headus UV Layout, Zbrush, Substance Painter, Marmoset, and Sketchfab (optional)
What topics will be covered?
- Concept and ideas guideline for your work using Pureref
- Highpoly and Lowpoly mesh modeling in Blender
- Detail Sculpting in Zbrush
- Efficient UV creation using Headus UV layout
- Texture map baking using a combination of Marmoset toolbag and Substance Designer.
- Realistic texturing with Substance Painter
- Realtime render with Substance Painter, Marmoset Toolbag, Blender eevee and Sketchfab
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