Stationary Spinning Bicycle

by Palkansh Khandelwal in Models

This is a 3D model of stationary spinning bicycle which is made with help of blender 2.79.
This model requires Blender 2.79 or latter version because of the use of new PBR shader Principled BDSF
This model contains UV's that are minimally stretched(last four images contain four parts i.e. Handle Controller , Wheel&Paddle Controller , Seat Controller , Base Frame Controller).

- Model at real world scale (meter unit)
- 4 controllers included in the scene : Handle Controller , Wheel and Paddle Controller , Seat Controller , Base Frame Controller
                Handle Controller(handle bar,handle adjust knob,computer system,handlebar adjustment knob)
                Wheel and Paddle Controller(flywheel,left paddle,right paddle,crank arm)
                Seat Controller(seat,seat supporter,seat position adjust knob,height adjust knob,seat tube)
                Base Frame Controller(water bottle handler,anti-slip fcoting,adjustable restistance,top tube,down tube)
- Internal mechanism is not modeled

GEOMETRY
- Subdividable geometry with only quads
- Handle Controller , Wheel and Paddle Controller , Seat Controller , Base Frame Controller are smoothed with Subdivision Surface Modifier Level 2 in Blender
- 41054 polygons(LOW POLY) :
                                                    Vertices        Polygons
        Handle Controller                     5246               5138                
Wheel and Paddle Controller      24406               24276  
       Seat Controller                    5770               5698
        Base Frame Controller       6036               5942

RENDERERS/RENDERING
- Cycles Render is used with Blender 2.79
- Models Blender (Cycles) with their materials and textures mapped are ready to render
- Thumbnails rendered with Cycles Render
- SAME RENDERING APPEARANCE AS PREVIEWS (Dark Background)
- First rendering exactly the same as first dark background thumbnail

UVs
- All objects are UV Mapped (Unwrapped UVs are MIXED type i.e. same objects are overlapped and differnt objects are seperated)
- Complete object uv are in four island (i)Handle Controller Island (i)Wheel and Paddle Controller Island (iii)Seat Controller Island (iv)Base Frame Controller Island
- All Islands UV's are minimally stretched(stretching can be identified using color of island i.e. blue.....to.....red means minimum stretching.....to.....maximum stretching)

FORMATS

- OBJ
        - .obj format from Blender 2.79 to maximize compatibility with 3ds Max
        - contain low poly subdividable geometry compatible with 3ds Max or Maya MeshSmooth modifier.  Some textures should be reassigned
     
- BLEND
        - .blend format from Blender 2.79
        - contain high poly subdividable geometry
        - Textures are packed withing .blend file 

- FBX
        - fbx format (7.4 binary) from Blender 2.79
        - contains low poly subdividable geometry compatible with 3ds Max or Maya MeshSmooth modifier. Some textures should be reassigned