Star Wars R2D2

by Adrian Kulawik in Models


R2-D2 Ready for:


Blender 3.0

Blender 3.6

Blender 4.0+


Only Quads.

All Points correctly welded.

Unit Used: Centimeters

Model Have Got Morph Mixer.

Model technically made of very high accuracy of the details and geometry.

The model has the same scale as in reality.

Properly connected all points.


Full UV mapped.

All Parts are painted.


All elements are correctly connected to each other.

For Example : Eye of the camera is connected to the dome so as to best catch the light in every possible angle.


Large Textures (8K Resolution).


Artuditu Color Texture (8192x8192 pixels)

Artiditu Reflections (8192x8192 pixels)

Artuditu Emissive (8192x8192 pixels)

Artuditu Normal Map (8192x8192 pixels)

Artuditu Opacity (8192x8192 pixels)

Artuditu Roughness (8192x8192 pixels)


All data on the intensity,allocation and color of the light

is in Textures.


Model Have got Parts Name:


-Head

-Body

-Camera

-Legs

-Mover

-Radar

-Weapons

-Doors


2.)R2-D2 with Controllers(Ready For Animation)


-All Pivot Point set in a good position.

-All Controllers have limitations

*Position

*Scale

*Rotation(like a real model are set limits)

example:Leg does not rotates 360 degrees.

*All Layers have the correct name.

*All Controllers Have Destination to Part.

*All Controllers Have Name.

*Color Will Change When You select Controller

*Layers-Parts-Controllers Have Expression and Relativity.


R2D2 V2 Update:

-New Parts Added

-Full Control of all Details

-Shape Keys added for All Details

-Main Controller Added

Customer Ratings 1
Average Rating
Dev Fund Contributor
Published 8 months ago
Blender Version 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0
Render Engine Used cycles, eevee
Misc Data uvs-unwrapped, manifold-mesh, animated, low-high-resolution, normal-mapped, textured
License Editorial
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