Squirrel Monkey Animated | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.

Introduction

This is a realistic common squirrel monkey model with multiple 4K maps, fur, rigging and animations. This model is made with Blender and Cycles renderer.

The model consists of 5 objects: Body, eyes, lacrimal glands, tongue, teeth.


Polygons

Body: vertices 55,765,polygons 55,662

Eyes: vertices 2,184,polygons 2,176

Lacrimal glands: vertices 344,polygons 344

Tongue: vertices 1,250,polygons 1,248

Teeth: vertices 4,728,polygons 4,352

Total: vertices 64,271; polygons 63,782


Formats

There is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation.


Textures

JU0L908A1_SquirrelMonkey_Eye_BaseColor.png, 1024*1024

JU0L908A1_SquirrelMonkey_Hair_BaseColor.png, 6000*6000

JU0L908A1_SquirrelMonkey_Skin_BaseColor.png, 4096*4096

JU0L908A1_SquirrelMonkey_Skin_Normal.png, 4096*4096

JU0L908A1_SquirrelMonkey_Skin_Roughness.png, 4096*4096

JU0L908A1_SquirrelMonkey_Skin_SSS.png, 4096*4096

JU0L908A1_SquirrelMonkey_Skin_Specular.png, 4096*4096

JU0L908A1_SquirrelMonkey_ToothTongue_BaseColor.png, 2048*2048


Rigging

There are complete controllers with facial rigging and single-finger rigging. The features are as follows:

CTR_Root controls the entire model.

CTR_Gravity controls the center of gravity of the body.

CTR_F/B_Spine controls the former and latter centers of gravity of the body.

CTR_F_Shoulder.L/R control the location of the shoulders.

CTR_Jaw.001 controls the rotation of the jaw.

CTR_Jaw.002 controls the jaw.

CTR_Nose controls the nose.

CTR_Eye.L.002 controls the eyes.

CTR_Head controls the head.

CTR_FK_Tongue/.001/.002…. .005 control the tongue.

CTR_F/B_Palm.L/R.002 controls the foot pads.

CTR_Ear.R/L control the rotation of the ears.

CTR_D/U_Eye.L/R.001 control the winkle.

CTR_F/B_Palm.L/R.001 control the rotation of the hands.

CTR_Hip controls the location of the torso.

CTR_Tail/.001/.002......010 control the rotation of the tail.

CTR_F/B_Leg_Vector.L/R control the orientation of the knees and elbows.

And more…

 

Animations

Unlooped FindFood animation at 30 fps, frame range 0-211



Features

The model is in meter units at real-world scale.

For better realism, SSS shader is applied. You can disable it as per your need.

Choose a product version:

  • $280 Individual License

    🔸individual with annual revenue ≤ $150,000; 🔸May not be shared with any individual or entity

  • $840 Team license

    🔸Available to everyone within the entity; 🔸May not be shared with any other individual or entity; 🔸This license is only valid if the entity's annual revenue does not exceed $2 million; 🔸If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license.

Published almost 2 years ago
Blender Version 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free
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