Sprytile ❤ Pixels
Sprytile was built as a love letter to the aesthetics of pixel art graphics and early 3D games.
Sprytile gives artists tools that speed up creating stylized textured low poly models that evoke the feel of that era in gaming.
Sprytile helps you go from 2D tiles to 3D models with ease
Blender Dev Fund!
Sprytile's Blender Market store sends 100% of the income to the Blender Dev Fund!
Tile Mapping for Blender
Tile map workflows makes building 2D maps for games an intuitive and fun task. Sprytile brings tile mapping tools to Blender to give you a powerful and intuitive way to create in 3D.
Sprytile combines the ease of creation with tile maps, with all the power and flexibility of your Blender workflow.
Pixel Perfect UV Painting
Sprytile's UV paint tools lets you UV map your model while working in the viewport. Model with Blender's flexible tools and then easily UV map faces to tiles with full control over stretching and maintaining texel density.
Pixel Grid Snapping
Maintain control over your mesh by automatically keeping vertex movement on the pixel grid. Tweak vertices with confidence with a pixel grid readout of the translation.
Check out some of the things made with Sprytile on the Sketchfab collection.
Retro and the Future
Indies are at the forefront of pushing retro aesthetics forward, and thanks to Blender they have access to great tools to explore 3D. Sprytile helps indie devs and artists find new ways to express themselves.
Sprytile is an open source project that is under continuing development. Improvements to the tools, workflow, and documentation are made on an ongoing basis.
The documentation site contains all you need to get started with using Sprytile.
The written quick start guide is the recommended way to learn Sprytile, it has the most updated information for installing and using Sprytile.
A slightly dated video tutorial is available as well if this is your preferred learning method. Please refer to the written guide when encountering differences between the current Sprytile interface and the video tutorial.
Documentation on the advanced features and other guides are also available in the documentation.
Yes, but with some caveats.
You will have to use the advanced grid settings to adjust the tile grid to match the asset you are using.
If your model will only be used inside Blender, everything should work as expected. However, if you plan on exporting to an external 3D engine you may need to check if the textures provided with the tileset are in power of two sizes.
A more detailed explanation is available in the documentation.
Sprytile is supported from Blender 2.77 and higher.
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