Sprite Particles For Realtime Vfx With Geonodes V 1.2.2
Sprite particles facilitate the creation of diverse real-time visual effects, this technique, long embraced by the gaming industry is now effortlessly achievable within Blender, all thanks to the integration of Geometry Nodes.
Water splashes, bonfires, smoke and steam, if you wanted to add any of these elements using traditional methods, it would take you hours of baking a simulation, this method requires no simulations or baking, you just need to hit play, change the parameters and you will see the animation change instantly.
Check the Documentation videos and guides on how to use and set the asset browser file paths.
No more long baking times
Edit the effects in real time
A wide range of possible FX
Create complex sequences quick.
Simulations Nodes version
Only usable with version 3.6 or higher
Allows use of simulations
More options that allow to create more complex effect
Only usable with version 3.6 or higher
Allows use of simulations
More options that allow to create more complex effect
Contents:
- 2 master nodes (Both with Simulation Nodes)
- Sprite texture UV animator Shader node + 7 new Custom Shader nodes groups
- 7 geo nodes presets (lava, fire, water, smoke, procedural fire, ground fire, smoke procedural)
- 6 sprite textures, each with the respective shader (fire, smoke, water1, water2, fire ground, fire slow)
- 4 constructed example effects made with the mentioned objects (turbine, rain, flamethrower, waterfall
Full version
Collection of effects are ready to use.
Simplified nodes, easy to understand.
Only usable with blender version 3.6 or higher
Collection of effects are ready to use.
Simplified nodes, easy to understand.
Only usable with blender version 3.6 or higher
Contents:
- -VFX pack with 20 ready to use effects (3 muzzle flashes, 3 medium gas explosions, 2 big gas explosions, 4 surface hit explosions, 3 dust explosions, 2 water splashes. 3 billboards)
- 15 sprite textures with their respective shader( 7 Gas Explosion, 4 Liquid, 3 Smoke/dust, 1 Cartoon Lightning )
- Geometry nodes Basic Emitter
- Simulation nodes Emitter
Version 1.2.2 Patch Notes:
Basic Geometry nodes Emitter:
-Disabled in preparation for a general Overhaul Update of the asset pack.
Emitter FX Pack:
-Fixed: In 4.2 version, one of the assets from GasExplosionsBIg collection visual artifacts occasionally.
-Added: The effects are now parented to their respective controller objects (Ctrl), using Constraints to compensate for the Object mode transformations. Making the outliner easier to read and interact.
-Added: A Viewport Display was added in every effect object to be able to be selected on the 3d world when the effects are not activated.
"Basic Geometry nodes Emitter" Version was disabled in preparation for a general Overhaul Update of the asset pack.
The update will add new features, expand the library of effects, as well as add quality of life improvements.
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