The models were created using the subdivision surface modifier so that the poly count can be reduced for Game-Ready Environments/ Or can be increased for a higher poly count with more realism.
All objects are labelled appropriately for ease of navigating through the various different objects.
Each Speaker is grouped. To move and position an entire speaker simply select one of the objects of the speaker and press Shift + G > 'Group'.
The Wood Texture included has a pixel resolution of 2400 X 1600.