Snapmesh - Blender Photogrammetry Workflow For Mac Os
Changelog
v2.0
24-11-18
What's new:
- the addon now has three versions:
- FREE: with limited model generation options, useful to evaluate the product
- LITE: with complete model generation options
- PRO: with more features useful for pro workflows
- rewritten pipeline and support for Sequoia
- LITE version: added the possibility to create models with custom parameters, you can now specify the polygon count, the texture size and types
v1.2 July update
23-07-18
With this version, I started implementing batch mode, one of the "big" features I want to add to the plugin.
What's new:
- Added batch mode v1: now you can crunch your CPU and GPU to compute more than one 3D model! The batch mode lets you start three computation processes at the same time while keeping a queue of computations ready to start.
- Added a quick reimport feature: if you have already created a model with a set of options and the cache file is still in the right folder, the plugin will import the model and clean up the hierarchy immediately.
- Small Bug fixes
v1.1 May update
23-05-02
Very big update!
What's new:
- Added a log file to the computation. When you start the computation of the model, you'll find a log.txt file inside the selected folder, with the log, you can get helpful information like hardware incompatibility errors, skipped photos, and all the process steps with timings.
- The output hierarchy is now much clearer; we removed the hierarchy of transforms created by the computation, and now we have a single mesh object with the right name.
- We added the possibility to add a custom prefix to the object so you can better organize the output files.
v1.0.1 quick fix
23-03-29
I had to fix the plugin because it wasn't working for some of the users.
v1.0 first submission
23-03-28
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