Deceptively simple and clean mechanical engineering kitbash. Very loosely created from real life blueprints with some interpretation. Used in detail-work but works well for almost anything from learning to kit-bashing and level design.
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Everything is unwrapped and ready to bake in your favorite texture application.
Or you work that principled BSDF node! Easy to customize the assets with new
materials and effects.
Destructive modelling all the way. No modifier stack to manage here except for bevels :) Clean topology.
Release your creativity and simply use your time effectively. Don't waste precious time on tedious tasks when you could be spending it making the next digital Mona Liza!1
Geometry type = Non Sub D
Triangulated = No
Materials/Textures= No (Basic render_material included)
Unwrapped = YES
Files included = .blend/FBX
Boolean applied = Yes (Not Bevels)
|Dev Fund Contributor|
|Published||4 months ago|
|Blender Version||2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3|
|Render Engine Used||cycles, eevee|
|Misc Data||uvs-unwrapped, manifold-mesh|
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