Simple Rigged Hand For Blender, 3D Print Friendly.
Its a rigged hand using only weights, no corrective shapes are used so its deformation system is rather simple, the bones weights are however painted well enough to support a number of poses.
I created it so I could pose the hands of my 3d printing character easier and faster, since adding the hands is the most time consuming part of my sculpting process, I thought that maybe some other people could use it to their benefit, its a bare bones hand, but if you are in a hurry for a simple serviceable hand, I think this product will do the trick for you, as it did for my projects.
USAGE:
I manly use it as my base setup for 3d printing sculpting.
Steps:
- I pose the hand into my character arms, do any changes in proportion before hand, so the hand is slimmer or thicker.
- remove the armature and freeze the mesh
- go into sculpt mode and re-mesh the hand and sculpt some more detail into it, and fix any kinks the mesh might have.
- Merge hand into the overall sculpt when needed.
I hope you find it useful, Cheers!!
---Change log---
I added a zip with version 1_3
I improved some of the deformations so a claw like shape could be better attained,
and added a animation key so it can be easily used as a start position.
1_4
Small deformation fix on the thumb side.
Published | 20 days ago |
Blender Version | 4.1 |
Render Engine Used | Eevee |
Misc Data | Manifold-Mesh, Rigged, Animated |
License | Royalty Free |
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