Simple Procedural Textures 2

by EBTRR in Materials, Shaders, Textures


Simple Procedural Textures for combination and the understanding the use of coordinates and nodes.

I recommend it for people, who want to have a start example on Node Setups, wish to use some more mathematical nodes or want a small list of presets.

The first set of Simple Procedural Textures 01. (Contains a link to a free version on Gumroad)


Links:

Discord: https://discord.gg/D2AZRcZMxt

Check out my other products: https://blendermarket.com/creators/ebtrr

Sketchfab: https://sketchfab.com/ebtrr

Gumroad: https://ebtrr.gumroad.com/


Static:



Animated:



Ideas for own Customization:

You can add Mapping Nodes, for example, directly after the Texture Coordinate Node or on a Vector Input or Output. I did not add more Mapping Nodes because I did want to overload them, and for instance, some are relatively generic, like after the Texture Coordinates to get a Base Rotation or change the Scale, which can be easily done if someone needs it. First Pack has some more of these start Mapping Nodes. The reason is that it affects the transitions better.

You can change the Modes of Procedural Nodes like Voronoi. (The Animated Blender File makes use of this.)

Sales 10+
Dev Fund Contributor
Published 6 months ago
Blender Version 2.93, 3.0, 3.1, 3.2, 3.3, 3.4
Render Engine Used cycles, eevee
License Royalty Free
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