Silverback Gorilla Animated | Vfx Grace

by VFX Grace in Models


 🔸Please be sure to select the appropriate license before purchasing. Improper license will be deemed invalid and constitute an infringement of the copyright of VFX Grace.

 🔸If you have any questions about our licenses, please feel free to contact us, and we are glad to provide any useful information.

Introduction

This is a high-quality silverback gorilla model with multiple 4K UDIM maps, fur, riggings and 5 realistic animations. It comes with a complex hair system created in Blender3.4 and realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.

Description

It consists of the body, lens, pupils, upper teeth, lower teeth, and oral cavity.

Polygons

Body: vertices 36,759; polygons 36,634

Lens: vertices 964; polygons 1,024

Pupils: vertices 964; polygons 1,024

Upper teeth: vertices 8,720; polygons 8,688

Lower teeth: vertices 8,016; polygons 7,984

Oral cavity: vertices 24,129; polygons 23,920

Total: vertices 79,552; polygons 79,274

Project Format

There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JF0N2N0R_SilverbackGorilla_Tooth_U_Normal.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Tooth_U_BaseColor.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Tooth_D_Normal.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Tooth_D_BaseColor.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_SSS_1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_SSS_1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_Normal_1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_Normal_1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Eye_Normal.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Eye_BaseColor.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_Specular.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_Normal.1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_Mask.1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_Mask.1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_BaseColor.1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_BaseColor.1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1002.png, 2048 *2048

JF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1001.png, 2048 *2048

JF0N2N0R_SilverbackGorilla_Hair_BaseColor.1002.png, 2048 *2048

JF0N2N0R_SilverbackGorilla_Hair_BaseColor.1001.png, 2048 *2048


Rigging

With fine controllers, it's easier to create postures and animations, the features are as follows:

CTR_root controls the entire model.

CTR_gravity controls the center of gravity. It comes with two customized attributes:

head_follow controls whether the head follows;

neck_follow controls whether the neck follows.

CTR_spine_a controls the rear spine.

CTR_spine_b controls the middle spine.

CTR_spine_c and CTR_spine_c.001 control the front spine.

CTR_FK_neck_a, CTR_IK_neck_a, CTR_IK_neck_b and CTR_IK_neck_c control the neck.

CTR_head controls the head.

CTR_IK_root_foot_F.L and CTR_IK_root_foot_F.R are IK controllers of the forelegs.

CTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:

FK_follow controls whether the forelegs rotates following the body in FK mode;

IK_FK switches between IK/FK of the forelegs;

IK_parent controls whether the forelegs moves following the movement of the center of gravity;

IK_stretch controls whether the legs can be stretched.

CTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers of the hind legs.

CTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes

IK_FK switches between IK/FK of the forelegs;

IK_stretch controls whether the legs can be stretched.

CTR_IK_Roll_foot_F.L, CTR_IK_Roll_foot_F.R, CTR_IK_Roll_foot_B.L and CTR_IK_Roll_foot_B.R control the rotation of the feet around this controller by changing its location.

CTR_jaw_a controls the jaw.

CTR_lip_U controls the upper lip.

CTR_lip_D controls the lower lip.

CTR_root_eyeball, CTR_eyeball.L and CTR_eyeball.R control the eyes.

There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.

And more ...


Animation

Unlooped watching animation at 30 fps, frame range 0-279

Loopable running animation at 30 fps, frame range 0-13

Unlooped running animation at 30 fps, frame range 0-153

Loopable walking animation at 30 fps, frame range 0-125

Unlooped BeatChest animation at 30 fps, frame range 0-240





Features

The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.

  • 🔸individual with annual revenue ≤ $150,000; 🔸May not be shared with any individual or entity

    $349
  • 🔸Available to everyone within the entity; 🔸May not be shared with any other individual or entity; 🔸This license is only valid if the entity's annual revenue does not exceed $2 million; 🔸If the entity's annual revenue exceeds $2 million, please contact us to purchase the corresponding license.

    $1,047
$349

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Details
Published about 1 year ago
Software Version 4.0, 3.6, 3.5, 3.4
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured
License Royalty Free