Silverback Gorilla Animated | Vfx Grace

On Sale! by VFX Grace in Models

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This is a high-quality silverback gorilla model with multiple 4K UDIM maps, fur, riggings and 5 realistic animations. It comes with a complex hair system created in Blender3.4 and realistic muscle structure. This model is made with Blender and Cycles renderer at real-world scale.


It consists of the body, lens, pupils, upper teeth, lower teeth, and oral cavity.


Body: vertices 36,759; polygons 36,634

Lens: vertices 964; polygons 1,024

Pupils: vertices 964; polygons 1,024

Upper teeth: vertices 8,720; polygons 8,688

Lower teeth: vertices 8,016; polygons 7,984

Oral cavity: vertices 24,129; polygons 23,920

Total: vertices 79,552; polygons 79,274

Project Format

There is a Blender project and an OBJ file without rigging or animation.

Size of Maps

JF0N2N0R_SilverbackGorilla_Tooth_U_Normal.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Tooth_U_BaseColor.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Tooth_D_Normal.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Tooth_D_BaseColor.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_SSS_1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_SSS_1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_Normal_1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_Normal_1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_OralCavity_BaseColor_1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Eye_Normal.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Eye_BaseColor.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_Specular.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_Normal.1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_Mask.1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_Mask.1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_BaseColor.1002.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Body_BaseColor.1001.png, 4096 *4096

JF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1002.png, 2048 *2048

JF0N2N0R_SilverbackGorilla_Hair_BaseColor_A.1001.png, 2048 *2048

JF0N2N0R_SilverbackGorilla_Hair_BaseColor.1002.png, 2048 *2048

JF0N2N0R_SilverbackGorilla_Hair_BaseColor.1001.png, 2048 *2048


With fine controllers, it's easier to create postures and animations, the features are as follows:

CTR_root controls the entire model.

CTR_gravity controls the center of gravity. It comes with two customized attributes:

head_follow controls whether the head follows;

neck_follow controls whether the neck follows.

CTR_spine_a controls the rear spine.

CTR_spine_b controls the middle spine.

CTR_spine_c and CTR_spine_c.001 control the front spine.

CTR_FK_neck_a, CTR_IK_neck_a, CTR_IK_neck_b and CTR_IK_neck_c control the neck.

CTR_head controls the head.

CTR_IK_root_foot_F.L and CTR_IK_root_foot_F.R are IK controllers of the forelegs.

CTR_setting_F.L and CTR_setting_F.R come with multiple customized attributes:

FK_follow controls whether the forelegs rotates following the body in FK mode;

IK_FK switches between IK/FK of the forelegs;

IK_parent controls whether the forelegs moves following the movement of the center of gravity;

IK_stretch controls whether the legs can be stretched.

CTR_IK_root_foot_B.L and CTR_IK_root_foot_B.R are IK controllers of the hind legs.

CTR_setting_B.L and CTR_setting_B.R come with multiple customized attributes

IK_FK switches between IK/FK of the forelegs;

IK_stretch controls whether the legs can be stretched.

CTR_IK_Roll_foot_F.L, CTR_IK_Roll_foot_F.R, CTR_IK_Roll_foot_B.L and CTR_IK_Roll_foot_B.R control the rotation of the feet around this controller by changing its location.

CTR_jaw_a controls the jaw.

CTR_lip_U controls the upper lip.

CTR_lip_D controls the lower lip.

CTR_root_eyeball, CTR_eyeball.L and CTR_eyeball.R control the eyes.

There are complex facial controllers for creating plenty of facial expressions, and more assistant body controllers.

And more ...


Unlooped watching animation at 30 fps, frame range 0-279

Loopable running animation at 30 fps, frame range 0-13

Unlooped running animation at 30 fps, frame range 0-153

Loopable walking animation at 30 fps, frame range 0-125

Unlooped BeatChest animation at 30 fps, frame range 0-240


The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.

Choose a product version:

Published 5 months ago
Blender Version 4.0, 3.6, 3.5, 3.4
Misc Data uvs-unwrapped, rigged, animated, normal-mapped, textured
License Royalty Free
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