Shc Factory Hall Collection

by SHcreations in Models

NOTE: Created in blender 2.82.1 using some newer nodes, if the shadows or textures look a bit different than in these renders, upgrading to 2.82 will solve these.

This product contains all 3 versions of my fully rendered factory buildings with custom made texturepainted PBR floor and walls.

The scenes are completely set up for eevee renders.

  • -Global illumination and reflections are baked into probes (so every new object in the scene will adapt the correct lighting and reflections)
  • -Ambient occlusion with material bounces/light directions.
  • -Screen space reflections that mix with the baked probe reflections.
  • -Screen space refractions.
  • -Volumetric lighting
  • -Bloom

The 4K renders took about 30 seconds to render on a GTX960 using Blender Eevee.

  • -Number of objects: 35 (338 for the abandoned version because of the foliage)
  • -total verts: 89.620
  • -total faces: 81.063
  • -total tris: 172.624

  • -All materials use normalmaps.

  • -The scene is made out of quads

  • -Tilable textures use a box projected overlapping UVmap for seamless results

  • -Painted textures use unwrapped non-overlapping UV's

  • -Every material and object is named

  • -All parts are low to mid-poly so it can be used in high amounts in big models for game development, renders, animations, environments, VR, product presentation, education, personal projects and commercial projects

  • -All files are exported from Blender with default settings.