NOTE: Created in blender 2.82.1 using some newer nodes, if the shadows or textures look a bit different than in these renders, upgrading to 2.82 will solve these.
This product contains a fully rendered factory building with custom made texturepainted PBR floor and walls.
The scene is completely set up for eevee renders.
- -Global illumination and reflections are baked into probes (so every new object in the scene will adapt the correct lighting and reflections)
- -Ambient occlusion with material bounces/light directions.
- -Screen space reflections that mix with the baked probe reflections.
- -Screen space refractions.
- -Volumetric lighting
The 4K renders took about 30 seconds to render on a GTX960 using Blender Eevee.
- -Number of objects: 338 (36 without foliage)
- -total verts: 64.123
- -total faces: 55.212
-total tris: 121.748