Applies all edit states of an object to generate a static mesh
Apply all the edited states of the object to create an object that can be used as a static mesh for games.
Integrate multiple objects and apply modifiers, link duplication, transforms, etc. to completely mesh them.
Each process can be turned on and off as an option.
Remove the Feature Edge Optopn
Remove feature edges during conversion.
Helps to remove unwanted edges and generate a low poly model.
Set the bevel edge or excess edge of the high poly model for baking to the Freestyle edge, etc. before using it.
- Option ... Select / Crease / Bevel / Seam / Sharp / Freestyle Edge
- Header > File > Export > Setup Static Object
- 3D View > Object Mode > Alt + Ctrl + E