Set Of Chairs 1

by JiriTuhacek in Models


    Sorting of models

  • Models are on separate layers
  • Models are placed close to center
  • Models are true-to-scale
  • Logicaly named
  • Scene is ready-to-render

Appending models

  • Open your own .blend
  • Go to File > Append
  • Go into models/groups
  • Select model/group you want to append

Materials

Leather1

  • Leather - leather texture scale, leather color variation and amount of bump you control via imputs to group.
  • To control color of the leather, you use marked color ramp. Bump is computed just for camera rays. This speeds up render and there is no diference.Leather2
  • Metal - you control just the color tint.Metal
  • Smooth padding - you control color and bump strength just via imput to group. As previously, bump is computed just for camera rays.Smoothpadding
  • Plastic - you control color, bump strength and the scale of bump via group imputsPlastic
Dev Fund Contributor
Published about 7 years ago
Blender Version 2.7x
Render Engine Used Cycles
License Royalty Free
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