Quick, Subtle, Stealthy...
Sometimes discretion is the better part of valour. There are times for putting on a show, and times for concealment and espionage. In times like those, you need something sleek, elegant, and above all else- deadly. A boot knife serves this purpose well, a hitman's best friend...
Game Dev Ready!
As an indie game dev myself, this model is designed with real-time restrictions in mind. Around 700 polys, this object makes the most of texture detail for photorealism in games. Two 4k texture sets are included, the default PBR maps for use in Blender or UE4, and PBR maps made for use in Unity 5's Standard Shader. Made using Substance Painter.
|Published||over 5 years ago|
|Render Engine Used||Cycles|
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