Seattle Office Building - Rci

by solo_GRV in Models


The reference was an office building in downtown Seattle. The model is accurate with the real world size and scale.

= Info =

  • Modeled in Blender.
  • Textured in Substance Painter.

= Usage =

  • This model can be used in your games and renders.

= Model features =

  • UDIM technology is used for texture set RCI_unic_1
  • Vertex Paint technology is used to tint objects. To get the original appearance of the model in Blender, use a .blend file or connect the Vertex Color using nodes (explained in the last screenshot).

= Textures info =

  • number of sets: 4 usual texture sets; 1 UDIM texture set (includes three texture sets)
  • pipeline: PBR Metallic/Roughness
  • normal map format: OpenGL (green channel is inverted)
  • number of files: 37 textures in .png format
  • resolution: 2048x2048 pixels
  • texture types: _BaseColor(7), _Height(7), _Roughness(7), _Normal(7), _Metallic(2), _Emissive(2), _AO(5)

= LODs info =

  • LOD0 - 24903 tris - 5 texture sets (1 UDIM) - 6 materials
  • LOD1 - 15853 tris - 5 texture sets (1 UDIM) - 6 materials
  • LOD2 - 7892 tris - 5 texture sets (1 UDIM) - 6 materials
  • LOD3 - 3248 tris - 3 texture sets (1 UDIM) - 4 materials + vertex paint
  • LOD4 - 348 tris - vertex paint

(ts - texture set; m - material)

= Archive content =

  • 2048x2048 png images - 37
  • .fbx files - 5
  • .obj files - 5
  • .mtl files - 5
  • .blend file - 1

Thank you for visiting my model page!

Published about 1 year ago
Blender Version 3.0, 3.1, 3.2, 3.3, 3.4
Render Engine Used cycles
Misc Data uvs-unwrapped, low-high-resolution, normal-mapped, textured
License Royalty Free
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